Retro Characters for Unreal Engine 5 + .blend
A downloadable asset pack for Windows
These models were designed to capture the essence of the 90s, with a low triangle count of less than 900 and compact textures with a palette of 256 colors. Details such as shadows, highlights, and even eyelids are all baked into a single texture. You can customize the colors with the included widget or the material instance editor.
For questions and support, please join the Discord server!
Related Packs:
Retro Graphics
Retro Particles & Lens Flares
Features:
- 7 character meshes (3 females and 4 males)
- Customizable colors
- Eyelids baked in the texture to enable blinking
Rigged: (Yes)
Rigged to Epic skeleton: (Yes, UE5 skeleton)
If rigged to the Epic skeleton, IK bones are included: (Yes)
Animated: (No)
Number of characters: 7
Vertex counts of characters: F1 522, F2 571, F3 627, M1 521, M2 587, M3 509, M4 545
Number of Materials and Material Instances: 11, 16
Number of Textures: 23
Texture Resolutions: 256 x 256
Important/Additional Notes: Animations featured in the demo are not included in this pack!
Color customization works best with nearest filtering.
Color manipulation is not available in Blender (UE5 only). Blender project file contains only the models with textures.
Blender project files don't include a control rig for animating.
This pack is also available on the Marketplace
Status | Released |
Category | Assets |
Author | Marcis |
Tags | Characters, Low-poly, ps1, PSX (PlayStation), Retro, Unreal Engine |
Purchase
In order to download this asset pack you must purchase it at or above the minimum price of $29.99 USD. You will get access to the following files:
Comments
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Amazing work! Sorry to bother you with this, but is there any chance you can add the models in obj format?
You can use the included .blend file to export in any format you'd like
These look awesome but will work immediately on import? I am still very new to game dev and unreal and am having issues importing other models since I have to rig and mess with their bones.
If you use animations designed for UE5 skeleton then it should work without issues. It will not work with UE4 animations. You'll have to retarget those animations.
This is awesome, how did you learn to draw textures in that style?
Hi i just wanted to ask if these models work with the modular rig system in 5.4. Most mixamo skeletons don't work with the modular rig system however I see that these models are rigged to the ue5 skeleton. I would assume they would work but I want to be sure just in case.
can you rig this to the unity motion animation format? I will buy it instantly.
Sorry, I won't be doing that but Blender project files are included so you can do it yourself easily.
Love this art style! Do you have plans to offer additional formats? Perhaps glb/gltf?
I've added Blender project files
Thank you!